2012′s Biggest Fighting Game Letdowns

From infinites to unbalanced messes, 2012 has a few whiffs to answer for.

Don’t get it confused: this year has been great for fighting games. Next year looks tame in comparison. However, even the Mayans couldn’t have foreseen these failures from both the games and the fans.

Street Fighter x Tekken

Oh boy, where to begin. How about the tender subject of on-disc DLC? That always seems to rile people up.

Capcom decided to put the characters, many of the gems, and costumes on the disc in order to make it easier for players to download. So the purchase wasn’t of those items, but of the key to unlock them. Both hardcore and casual gamers went up in arms, believe the decision to be a scam.

Why should they have to pay for stuff that’s already on the disc?

The outrage was so great, Capcom explained and semi-apologized for why they did what they did. From the game’s standpoint, many infinites existed and a troublesome online wasn’t corrected until later this year. The latter was further ruined by horrible glitches such as this one.

Sad thing is, SFxT has some great footies play and a fun system, if you excuse the gems and the auto-combos. The company planning to release a huge update fixing many of the issues that players have with the title, including shorting animation length and fixing throws. Only time will tell if the patch can bring people back to the stage.

"Too many online warriors have succumb to my pistol shot spamming!"

“Too many online warriors have succumb to my pistol shot spamming!”

Soul Calibur V’s Reception 

Gameplay should always come first with fighting games. It’s unfortunate when both the core content and the extra stuff has to battle for supremacy, but only the more important part of a game should come first. SCV was rushed in development, and Project Soul had to make a simple decision.

Gameplay or fluff? The team picked the former, and many were angry. A sparse Story Mode could be defeated in a few hours, many older warriors were replaced with new blood, and the game really didn’t offer those who wanted to beat up the AI.

In return, V is more balanced than many of the previous entries. The character creator feels bigger, the online is smooth, and there are no horribly broken guest characters. Too many revolted over not having enough content.

V slowly ran to a smaller crowd, and though it’s still being played at big tournaments, the game didn’t reach the momentum and lasting play as it deserved. The same could be said of Virtua Fighter 5: Final Showdown. No trimmings led people away from a deep experience when it should have let them forward.

Dead Or Alive Is Still Embarrassing To Play

DOA games are more about the bouncing and the boobs than the fighting. That’s how it was until the 5th entry was released this year. The excessive chestness is toned down, but still carries a few awkward moments. Do we really need to hear Helena panting after she loses?

Please don’t answer that. Yet another game better than its predecessors, 5 is a game that’ll be supported all the way through next year. It’s not the most stable fighter out there, especially with a bad online netcode and some huge gaps in tiers.

But, hey, Team Ninja is trying hard to get things set so that grandma can watch and wood can still grow.

Sony All-Stars Battle Royale Being Written Off As A Smash Bros Clone

It’s a statement that makes no sense at all, yet you hear it uttered once Sony’s newest fighter is brought up.

“Look at that rip off.”

Despite the fact that All-Stars only has the barest of resemblances with the Nintendo game, it’ll always be called a clone by the uninformed.

No News About A New Smash Bros Game

Speaking of such, what in the hell, Sakurai? I know you love to keep us waiting, but at least give us Japan Time! Something, anything, please quench this thirst.

That about wraps up the bigger disappointments, but I’m sure I’ve missed some. Drop a line below and post your letdowns. If you’ll excuse me, I have some mashing to do.

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